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2020, ACM International Conference Proceeding Series, Pages -

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues (04b Atto di convegno in volume)

Veneruso S. V., Ferro L. S., Marrella A., Mecella M., Catarci T.

The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.
ISBN: 978-145037535-1
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