The use of videogames is an established tool to train a systematic way of thinking that allows users to learn by gaming. In this paper, to address the increasing need of awareness in cybersecurity related issues, we present the realization of a Virtual Reality (VR) videogame targeted towards educating users in the context of cybersecurity.
Dettaglio pubblicazione
2020, ITASEC 2020 Italian Conference on Cyber Security, Pages 235-242 (volume: 2597)
A game-based learning experience for improving cybersecurity awareness (04b Atto di convegno in volume)
Veneruso S., Ferro L. S., Marrella A., Mecella M., Catarci T.
Gruppo di ricerca: Human-Computer Interaction
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